ocr: a) paint the ball, choose the darkest available color for the inside and the 2nd or 3rd darkest for the outlines: b) Make a quick-drawing of the two reflections, For the weak, strayed reflec- tion, fool around wi th the CURVE (Dpaint function) or draw a rectangle and edit it to somekind of a regular ellipse. Afterwards, set the spots where the reflection is strongest and create a SMooth shading into the inside color (the darkest one). Smooth the outlines. (usual procedure!) c) code a bobdemo! 4. This is another easy job: (Maybe it's *black* glass ? a soap-bubble ?1) - well, don't ask! turn the ...